Hell, they could even include a Mr.-X-like pursuer in the game, with a single dinosaur dynamically stalking players as they go about puzzle solving and combat (which is basically what Mikami had originally intended for the T-Rex). With the original Resident Evil games receiving a second shot at life with their incredibly successful remakes, I feel like a similar update for Dino Crisis would be a really smart move for Capcom. DC was also the first of Capcom’s horror titles to incorporate real-time 3D graphics into its environments, allowing for more dynamic camera angles and improved visual cohesion. While this sounds like a prehistoric reskin of Mikami’s previous work, the director actually made a conscious effort to update the RE formula with his new project, describing Dino Crisis as a “panic horror” experience rather than traditional survival horror and comparing the game to a terrifying roller coaster ride due to its faster pace. What if Nemesis was a lizard the size of a schoolbus? Putting players in the shoes of a spec ops agent tasked with investigating a secretive research facility, the first game in the franchise sees its protagonist attempting to navigate a high-tech facility while solving puzzles and fighting off increasingly aggressive dinosaurs. And with Capcom’s own Resident Evil taking the gaming world by storm with its claustrophobic sci-fi horror thrills, it makes sense that RE co-creator Shinji Mikami would combine the two ideas for his next big project.įunnily enough, the original Dino Crisis is a lot closer in tone to Michael Crichton’s iconic (albeit extremely technical) novel than Spielberg’s blockbuster adaptation, featuring disemboweling via velociraptor and more overt mad science elements than the movie. From Dinotopia to Cadillacs and Dinosaurs, there were countless movies, games and even TV shows which attempted to capitalize on the public’s fascination with extinct creatures. The story of Dino Crisis begins way back in 1993, with the release of Steven Spielberg’s Jurassic Park kickstarting the 90’s obsession with dinosaur-related media. And with the reaction to the trailer proving that audiences are still desperate for prehistoric thrills, this feels like the perfect moment to dive into Dino Crisis’ fall from grace and why the franchise deserves a comeback. So why is it that other horror franchises like Resident Evil and even Silent Hill have risen from the grave (or in some cases refused to be buried entirely), but this multi-million-dollar IP never made it past the sixth generation of consoles? That’s what was on my mind as I watched the trailer for Scott Beck and Bryan Woods’ upcoming movie 65, which promises an unpretentious sci-fi yarn featuring time travel and copious amounts of terrible lizards. Naturally, I’m not the only die-hard Dino Crisis enthusiast out there, with the franchise becoming one of Capcom’s most lucrative series. Years later, I revisited the game with a friend and beat it all in one incredibly entertaining sitting, defeating my own childhood trauma and becoming a massive fan of Capcom’s other iconic survival horror franchise. Suffice to say that I couldn’t get 15 minutes into the game before turning the TV off and resigning myself to reptilian nightmares. Ignoring the back of the case (not to mention the ESRB rating), I begged my parents to rent the game and raced home to try out what I thought was going to be a fun little shooter. So imagine the grin on my 8-year-old face when I wandered into the videogame section of my local Blockbuster and found a title literally called “ Dino Crisis”. This is done for gameplay reasons.Like many others from my generation, I grew up obsessed with gaming and paleontology. In the final mission of Crisis mission mode, their sidearms are inaccurately depicted as capable of full auto fire and firing 12 gauge buckshot and even grenade rounds. Like the previous game, it holds 9 rounds and Wesley's SW99 is two-tone while Alan's is not. VSSE agents Alan Dunaway and Wesley Lambert both use heavily modified Smith & Wesson SW99 pistols with a Walther P22's compensator and safety lever along with a laser sight.
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